AoeStats
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Nomad

517003596Analyzed
2v2 RM · 7d ago on Oct 28, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
878
+12
🇩🇪 Byzantines · Germany
842
+14
vs
🇫🇷 Huns · France
804
-13
🇫🇷 Goths · France
782
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 815 15:54 27:14 48:02 ⚔ Fish Boom into Archers
15 819 15:23 26:04 — ⚔ Fish Boom into Scouts
15 829 13:20 27:04 39:02
14 747 14:19 21:01 45:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,610 12,808 12,860 2,440 44,718 46,804
20,710 13,590 5,455 2,400 42,155 52,320
13,430 11,449 6,925 4,035 35,839 43,188
11,060 10,170 1,580 2,970 25,780 29,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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