AoeStats
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Black Forest

516317695Analyzed
3v3 RM · 10d ago on Oct 25, 2026· 51m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
808
+15
🇹🇷 Romans · Türkiye
761
+17
🇪🇸 Turks · Spain
718
+20
vs
🇫🇷 Franks · France
805
-18
🇫🇷 Khmer · France
790
-17
🇫🇷 Bohemians · France
781
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,409 10:41 18:21 35:01 ⛏ Fast Castle
21 1,056 14:23 37:10 — ⚔ Scout Rush
17 855 13:02 23:52 37:11 ⛏ Fast Castle
13 649 20:11 29:56 43:41 ⚔ FC into Archers
13 676 13:58 30:31 37:32 ⚔ M@A Rush
12 630 13:30 26:53 51:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,255 22,416 21,005 4,325 76,001 80,353
24,780 18,281 11,475 3,105 57,641 65,838
12,340 8,970 5,030 2,150 28,490 42,773
11,585 8,486 4,250 2,385 26,706 29,635
6,015 7,567 3,830 1,770 19,182 26,406
8,280 6,416 1,560 1,760 18,016 24,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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