AoeStats
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Pilgrims

509136933Analyzed
3v3 RM · 20d ago on Sep 25, 2026· 38m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
808
+8
🇫🇷 Persians · France
796
+9
🇫🇷 Bohemians · France
787
+9
vs
🇺🇸 Japanese · United States
695
-11
🇬🇧 Koreans · United Kingdom
604
-8
🇲🇩 Bulgarians · Moldova
566
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 1,187 13:00 20:18 — ⛏ Fish Boom into Fire Galleys FC
17 660 13:41 23:19 — ⚔ Fish Boom into Towers into Archers
13 513 10:58 24:39 36:25 ⛏ Fish Boom
12 447 13:27 22:56 — ⛏ Fish Boom into Fire Galleys FC
10 390 9:51 22:49 — ⛏ Fish Boom FC
8 297 14:18 24:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,090 11,804 4,660 2,425 32,979 35,537
9,600 8,135 3,515 1,300 22,550 24,658
10,170 7,425 2,500 1,700 21,795 25,430
7,820 7,305 2,290 1,850 19,265 21,328
4,295 4,335 1,375 1,200 11,205 11,545
2,660 2,797 385 225 6,067 9,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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