AoeStats
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Pilgrims

508043060Analyzed
3v3 RM · 2mo ago on Sep 20, 2026· 42m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
793
+15
🇫🇷 Persians · France
762
+16
🇫🇷 Bohemians · France
751
+17
vs
🇨🇿 Britons · Czechia
1000
-93
🇨🇿 Cumans · Czechia
677
-12
🇨🇿 Shu · Czechia
632
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,133 15:05 26:53 — ⚔ Fish Boom into M@A into Fire Galleys
19 829 16:48 — — ⛏ Fish Boom
14 588 13:16 28:37 — ⚔ Fish Boom into Scouts
14 589 12:45 23:37 — ⛏ Fish Boom FC
11 479 16:33 26:02 — ⚔ Fish Boom into M@A into Archers into Fire Galleys
8 329 13:51 37:50 — ⚔ Fish Boom into Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,895 7,970 3,535 3,050 27,450 39,998
11,545 10,765 2,715 1,600 26,625 27,821
9,740 7,660 2,070 1,735 21,205 22,846
7,800 6,460 2,640 875 17,775 18,110
4,310 4,175 965 1,775 11,225 12,784
2,460 3,925 90 225 6,700 7,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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