AoeStats
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Nomad

504810161Analyzed
3v3 RM · 2mo ago on Sep 6, 2026· 67m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
816
+14
🇺🇸 Malay · United States
766
+16
🇺🇸 Spanish · United States
685
+20
vs
🇫🇷 Byzantines · France
794
-18
🇫🇷 Malay · France
760
-16
🇫🇷 Bohemians · France
748
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,035 14:55 24:01 57:51 ⛏ Fish Boom FC
22 1,493 14:18 22:08 39:46 ⛏ Fish Boom FC
17 1,149 16:39 24:33 46:44 ⛏ Fish Boom FC
14 950 14:35 24:50 34:45 ⛏ Fish Boom FC
12 825 16:10 24:25 41:44 ⛏ Fish Boom FC
11 739 15:36 22:26 34:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,965 21,370 18,720 2,100 67,155 95,078
27,625 16,500 14,890 4,250 63,265 74,854
20,040 26,355 9,085 2,485 57,965 67,224
21,860 20,365 6,845 3,350 52,420 53,827
22,860 15,668 9,250 3,955 51,733 53,401
11,960 9,159 7,505 2,555 31,179 33,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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