AoeStats
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Scandinavia

512926767Analyzed
1v1 RM · 3d ago on Oct 11, 2026· 44m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Franks · South Africa
1191
+17
vs
🇷🇴 Burmese · Romania
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,033 9:44 19:37 35:07 ⚔ Scout Rush
38 1,679 11:37 15:52 38:41 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,175 13,314 10,745 1,765 49,999 53,084
17,245 16,322 5,990 1,600 41,157 43,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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