AoeStats
← Kiritastrich

Arabia

518901124Analyzed
1v1 RM · 2h ago on Nov 5, 2026· 80m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khitans · Russia
2051
+18
vs
🇪🇸 Shu · Spain
2084
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 4,823 10:05 25:18 54:35 ⚔ M@A into Skirms
57 4,571 11:46 23:32 51:07 ⚔ Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
58,195 43,546 17,715 4,495 123,951 131,369
55,430 30,952 10,070 1,675 98,127 98,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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