AoeStats
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Yucatan

511893544Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 52m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1332
+14
🇺🇸 Persians · United States
1314
+15
🇺🇸 Saracens · United States
1313
+15
vs
🇵🇹 Magyars · Portugal
1300
-15
🇲🇽 Vietnamese · Mexico
1297
-15
🇺🇸 Lithuanians · United States
1282
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,029 9:24 22:01 37:50 ⚔ Archer Rush
40 2,090 10:48 14:59 36:17 ⛏ Fast Castle
39 2,073 12:10 27:31 — ⚔ Scout Rush
28 1,492 9:58 20:51 46:40 ⚔ Scout Rush
26 1,376 9:26 19:26 39:06 ⚔ Scout Rush
23 1,221 10:11 15:23 38:59 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,845 15,779 15,505 3,900 69,029 75,875
20,855 25,790 14,775 1,855 63,275 70,587
15,425 21,780 20,495 2,485 60,185 64,751
30,750 9,381 11,585 3,580 55,296 65,688
21,495 8,795 12,495 200 42,985 44,423
12,120 13,491 10,680 3,520 39,811 40,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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