AoeStats
← rdndrty52

Yucatan

511891389Analyzed
3v3 RM · 11d ago on Oct 7, 2026· 17m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1319
+13
🇺🇸 Persians · United States
1300
+14
🇺🇸 Saracens · United States
1299
+14
vs
🇵🇪 Persians · Peru
1294
-16
🇵🇪 Persians · Peru
1273
-14
🇦🇺 Wei · Australia
1192
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 867 9:59 17:33 — ⚔ Scout Rush
45 799 9:28 — — ⚔ Archer Rush
40 702 10:30 — — ⚔ Scout Rush
28 501 11:28 17:17 — ⛏ Fast Castle
27 483 9:49 15:20 — ⚔ FC into Scouts
22 380 10:28 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,505 2,281 1,065 0 6,851 7,512
3,635 2,465 710 0 6,810 7,189
3,525 2,185 250 200 6,160 6,544
4,100 1,450 250 0 5,800 6,208
3,400 1,341 250 0 4,991 7,600
3,420 1,494 50 0 4,964 5,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.