AoeStats
← Masaniello

African Clearing

511378704Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 70m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
1005
+17
🇨🇿 Spanish · Czechia
978
+18
vs
🇩🇪 Bohemians · Germany
1055
-19
🇺🇸 Mongols · United States
998
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,652 13:59 25:01 43:02 ⚔ Archer Rush
38 2,643 14:10 29:22 57:41 ⚔ Scouts into Fish Boom
29 2,020 16:07 20:09 44:44 ⛏ Fast Castle
22 1,573 14:35 19:57 39:36 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
33,965 38,159 21,355 4,520 97,999 113,216
24,270 31,870 22,520 3,215 81,875 97,687
31,505 18,160 18,485 3,850 72,000 79,076
19,650 17,895 6,240 3,350 47,135 54,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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