AoeStats
← Bob Tschigerillo

Arena

513242585Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 29m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1194
+16
🇧🇪 Spanish · Belgium
1113
+20
vs
🇩🇪 Japanese · Germany
1229
-19
🇩🇪 Franks · Germany
1164
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,007 10:29 14:31 29:32 ⛏ Fast Castle
32 947 10:48 14:36 — ⛏ Fast Castle
21 625 8:55 20:16 — ⛏ Fast Castle
21 630 10:22 14:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,190 8,305 1,995 1,850 21,340 22,545
9,065 9,319 1,040 200 19,624 23,699
7,390 6,758 1,730 200 16,078 18,297
5,645 3,538 610 1,450 11,243 12,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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