AoeStats
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Arabia

513831736Analyzed
2v2 RM · 22d ago on Oct 15, 2026· 64m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
907
+23
🇨🇦 Danes · Canada
812
+39
vs
🇷🇺 Franks · Russia
899
-34
🇨🇳 Huns · China
852
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,883 12:39 17:00 39:47 ⛏ Fast Castle
26 1,672 11:19 23:38 42:56 ⚔ M@A Rush
18 1,163 12:18 17:54 33:46 ⛏ Fast Castle
11 699 13:18 35:42 49:36 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
29,610 19,404 10,315 5,495 64,824 72,296
31,600 16,458 12,530 3,780 64,368 71,902
27,800 11,315 17,815 1,600 58,530 69,427
20,050 9,950 7,630 1,950 39,580 42,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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