AoeStats
← CuChulainn

Baltic

511154241Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 47m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
771
+13
🇨🇳 Mongols · China
724
+15
vs
🇺🇸 Saxons · United States
725
-27
🇺🇸 Spanish · United States
700
-25
Player eAPM Actions Feudal Castle Imperial Opening
28 1,322 10:48 16:20 34:49 ⛏ Fish Boom FC
17 828 12:06 16:21 44:00 ⛏ Fast Castle
11 545 11:52 23:56 — ⛏ Fast Castle
10 455 11:28 18:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,985 14,895 8,090 3,135 47,105 57,848
13,085 7,599 5,575 3,450 29,709 41,991
9,750 7,431 2,455 1,500 21,136 22,135
4,800 4,212 250 1,185 10,447 10,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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