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African Clearing

511003258Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 66m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1292
+17
🇫🇷 Armenians · France
1277
+17
🇧🇦 Khmer · Bosnia & Herzegovina
1252
+18
🇨🇳 Japanese · China
1221
+20
vs
🇷🇺 Poles · Russia
1434
-23
🇷🇺 Varangians · Russia
1320
-19
🇷🇺 Vietnamese · Russia
1234
-15
🇷🇺 Hindustanis · Russia
1229
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 4,450 11:42 31:21 47:13 ⚔ Towers into Archers
37 2,459 12:43 16:50 37:49 ⛏ Fast Castle
33 2,212 13:18 22:50 36:20 ⚔ Scout Rush
31 2,063 13:51 22:04 47:46 ⚔ Archer Rush
27 1,815 12:09 31:41 47:48 ⚔ M@A Rush
26 1,710 13:07 17:22 43:12 ⛏ Fast Castle
23 1,535 13:24 21:35 42:58 ⚔ Scout Rush
18 1,189 14:24 19:06 42:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,660 28,223 29,300 5,930 103,113 125,329
54,365 23,690 23,115 1,150 102,320 108,371
44,965 22,042 13,315 5,030 85,352 89,661
38,225 12,645 25,985 1,900 78,755 85,596
30,810 19,673 12,020 5,145 67,648 74,683
26,240 24,743 8,635 4,645 64,263 71,565
17,260 22,170 13,775 3,825 57,030 63,058
18,155 22,213 9,355 2,235 51,958 54,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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