AoeStats
← [Tps] RamsasII

Arena

513439883Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 62m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1190
+16
🇨🇳 Mongols · China
1141
+18
🇨🇦 Goths · Canada
1134
+18
🇫🇷 Vietnamese · France
1130
+18
vs
🇩🇪 Poles · Germany
1334
-24
🇩🇪 Gurjaras · Germany
1250
-20
🇨🇿 Byzantines · Czechia
1160
-17
🇩🇪 Slavs · Germany
967
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 3,471 10:39 15:03 27:53 ⛏ Fast Castle
39 2,423 10:03 13:35 32:19 ⛏ Fast Castle
35 2,187 11:05 15:35 32:03 ⛏ Fast Castle
32 2,016 10:54 14:46 28:29 ⛏ Fast Castle
29 1,813 10:02 14:03 30:09 ⛏ Fast Castle
23 1,407 12:26 16:48 32:00 ⛏ Fast Castle
22 1,358 10:16 14:40 33:14 ⛏ Fast Castle
22 1,356 10:35 16:15 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,330 28,100 38,815 1,180 153,425 158,590
82,385 22,548 31,120 6,550 142,603 149,808
69,250 37,760 23,345 3,250 133,605 138,546
70,470 22,615 20,240 5,275 118,600 133,206
48,775 35,250 11,155 2,480 97,660 109,059
29,065 44,225 10,715 2,905 86,910 115,704
38,540 21,970 17,420 2,250 80,180 82,524
29,505 19,690 19,585 2,800 71,580 76,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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