AoeStats
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MegaRandom

514125961Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 22m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Lithuanians · Sweden
1554
+9
🇧🇷 Britons · Brazil
1475
+11
vs
🇩🇪 Varangians · Germany
1383
-10
🇩🇪 Vietnamese · Germany
1379
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 1,231 10:38 14:41 22:22 ⛏ Fast Castle
35 797 11:52 17:05 — ⛏ Fast Castle
31 695 10:19 15:29 21:52 ⚔ Archer Rush
24 556 10:31 15:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,145 8,945 4,550 2,770 31,410 32,682
11,300 10,545 3,960 700 26,505 28,485
9,315 6,978 1,550 1,425 19,268 22,516
8,125 4,902 655 2,675 16,357 18,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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