AoeStats
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Nomad

512123742Analyzed
2v2 RM · 5d ago on Oct 8, 2026· 61m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1313
+11
🇩🇪 Turks · Germany
1235
+14
vs
🇵🇪 Armenians · Peru
1218
-13
🇺🇸 Koreans · United States
1187
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,075 12:40 21:36 41:51 ⛏ Fish Boom into Galleys FC
31 1,881 12:50 18:30 36:45 ⛏ Fish Boom FC
29 1,768 13:43 21:37 39:56 ⚔ Fish Boom into Fire Galleys into Towers
26 1,607 13:11 27:41 — ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,955 22,425 14,035 4,250 62,665 76,633
14,305 16,408 5,160 6,230 42,103 42,069
12,030 11,969 6,880 1,500 32,379 38,139
5,820 5,225 2,110 210 13,365 13,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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