AoeStats
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MegaRandom

513722232Analyzed
4v4 RM · 3d ago on Oct 15, 2026· 15m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1192
+15
🇨🇭 Burmese · Switzerland
1159
+16
🇨🇭 Italians · Switzerland
1155
+16
🇨🇱 Malay · Chile
1133
+17
vs
🇨🇴 Khmer · Colombia
1200
-17
🇨🇦 Dravidians · Canada
1166
-16
🇲🇽 Britons · Mexico
1164
-16
🇵🇪 Inca · Peru
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 454 10:05 — —
28 440 10:20 — — ⚔ Archer Rush
25 386 12:16 — — ⛏ Fish Boom FC
23 364 9:51 — — ⛏ Fish Boom
22 344 12:26 — — ⛏ Fish Boom FC
22 338 11:15 15:12 — ⛏ Fish Boom FC
16 252 10:33 — — ⚔ Fish Boom into Archers
14 212 9:32 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,500 2,370 250 200 5,320 5,558
3,100 1,860 200 125 5,285 5,370
3,075 1,875 250 75 5,275 5,842
2,855 2,236 90 0 5,181 5,925
2,325 2,059 460 0 4,844 5,420
2,135 1,860 230 0 4,225 5,289
2,575 1,414 50 0 4,039 5,215
2,370 842 250 0 3,462 4,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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