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Arena

515435874Analyzed
4v4 RM · 13d ago on Oct 22, 2026· 53m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1284
+18
🇦🇺 Cumans · Australia
1262
+19
🇦🇺 Romans · Australia
1252
+19
🇦🇺 Persians · Australia
1227
+20
vs
🇵🇪 Hindustanis · Peru
1356
-30
🇳🇱 Britons · Netherlands
1314
-19
🇧🇩 Turks · Bangladesh
1309
-18
🇨🇳 Franks · China
1308
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,937 9:48 19:29 32:28 ⚔ Archer Rush
42 2,253 11:36 15:27 27:43 ⛏ Fast Castle
37 1,983 9:55 21:01 32:15 ⚔ FC into Skirms
36 1,932 10:20 13:59 27:21 ⛏ Fast Castle
36 1,924 10:05 14:04 29:58 ⛏ Fast Castle
27 1,475 10:46 15:08 32:45 ⛏ Fast Castle
21 1,128 11:12 14:59 30:42 ⛏ Fast Castle
20 1,069 11:05 14:58 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,240 18,105 26,955 6,545 104,845 120,170
40,255 20,055 21,510 2,250 84,070 91,641
39,695 13,630 27,170 2,900 83,395 94,086
29,265 27,525 12,735 2,635 72,160 85,191
29,010 30,965 5,625 6,325 71,925 73,617
28,760 16,560 13,110 1,600 60,030 77,643
17,905 25,180 15,385 1,500 59,970 66,253
19,900 21,000 14,270 2,700 57,870 82,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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