AoeStats
← dUbS

Black Forest

508357384Analyzed
2v2 RM · 27d ago on Sep 22, 2026· 61m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1224
+14
🇲🇽 Aztecs · Mexico
1115
+18
vs
🇺🇸 Wu · United States
1170
-16
🇺🇸 Chinese · United States
1170
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,610 14:42 24:30 61:15 ⛏ Fast Castle
30 1,817 9:58 20:59 36:34 ⚔ M@A into Scouts
19 1,176 10:56 24:12 — ⚔ M@A Rush
16 1,000 13:20 20:46 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,795 26,931 15,260 5,970 84,956 93,626
29,825 17,010 26,095 1,500 74,430 87,705
14,820 12,089 4,190 740 31,839 39,093
11,790 8,776 2,420 2,255 25,241 29,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.