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Lombardia

508348697Analyzed
2v2 RM · 22d ago on Sep 22, 2026· 23m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Magyars · Ecuador
1192
+14
🇪🇨 Goths · Ecuador
1137
+18
vs
🇺🇸 Khitans · United States
1156
-16
🇺🇸 Teutons · United States
1156
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 706 11:26 16:06 — ⛏ Fast Castle
27 647 10:48 — — ⚔ Tower Rush
23 547 11:23 16:09 — ⛏ Fast Castle
19 463 10:53 — — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,870 2,947 1,250 100 9,167 9,824
4,065 3,893 955 105 9,018 9,957
3,775 2,640 710 250 7,375 8,511
3,865 2,901 140 5 6,911 9,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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