AoeStats
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Black Forest

508323597Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 63m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
991
+13
🇺🇸 Persians · United States
952
+15
🇺🇸 Tatars · United States
897
+17
🇺🇸 Vikings · United States
733
+24
🇺🇸 Maya · United States
967
-19
🇲🇽 Berbers · Mexico
955
-19
🇲🇽 Cumans · Mexico
889
-16
🇺🇸 Malians · United States
858
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,571 13:26 18:03 35:37 ⛏ Fast Castle
37 2,337 13:37 21:40 39:38 ⛏ Fast Castle
34 2,179 10:44 22:50 35:48 ⚔ Skirms into Scouts
29 1,835 12:17 16:47 35:30 ⛏ Fast Castle
24 1,511 11:21 15:58 28:48 ⛏ Fish Boom FC
18 1,118 13:05 19:01 37:14 ⛏ Fast Castle
12 750 13:39 24:54 38:12 ⛏ Fast Castle
9 553 11:27 31:04 39:47

Resources

Player Food Wood Gold Stone Spent Collected
36,715 31,588 29,375 3,130 100,808 116,102
28,965 36,865 18,970 2,415 87,215 115,950
24,450 19,995 24,420 2,450 71,315 109,515
31,905 16,475 15,255 2,200 65,835 72,350
28,085 17,795 12,345 2,470 60,695 69,777
29,345 16,806 10,750 3,450 60,351 86,325
15,465 16,562 9,900 2,800 44,727 47,202
14,655 15,242 11,135 1,560 42,592 56,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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