AoeStats
← Eneles Crotto

Arena

511358380Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 44m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1120
+12
🇧🇷 Bohemians · Brazil
1022
+16
🇧🇷 Armenians · Brazil
930
+47
vs
🇪🇸 Slavs · Spain
1051
-17
🇦🇷 Turks · Argentina
1011
-15
🇪🇸 Varangians · Spain
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,489 10:16 17:54 — ⛏ Fast Castle
29 1,296 11:21 15:47 32:23 ⛏ Fast Castle
26 1,157 9:58 24:43 —
26 1,152 9:54 30:02 44:01 ⚔ M@A Rush
22 974 10:26 16:21 35:52 ⛏ Fast Castle
16 694 10:32 21:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,775 18,485 9,390 2,580 49,230 54,019
13,010 11,750 9,940 200 34,900 42,562
12,790 11,770 7,490 2,355 34,405 42,025
13,435 12,360 3,560 990 30,345 35,830
7,600 6,605 2,760 1,620 18,585 18,977
4,485 3,500 305 1,000 9,290 9,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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