AoeStats
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Oasis

509463580Analyzed
4v4 RM · 16d ago on Sep 26, 2026· 28m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1203
+12
🇦🇷 Ethiopians · Argentina
1153
+14
🇪🇸 Bohemians · Spain
1070
+18
🇪🇸 Khmer · Spain
1068
+18
vs
🇺🇸 Khmer · United States
1146
-17
🇨🇦 Magyars · Canada
1118
-16
🇺🇸 Saracens · United States
1106
-15
🇺🇸 Lithuanians · United States
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,648 9:47 22:02 — ⚔ Archer Rush
45 1,301 11:55 17:37 —
40 1,142 9:33 21:20 — ⚔ Scout Rush
31 883 9:25 21:16 — ⚔ Scout Rush
30 865 11:50 15:57 — ⛏ Fast Castle
22 631 10:53 — —
15 436 11:58 17:20 — ⛏ Fast Castle
10 278 12:59 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,975 8,047 1,945 200 18,167 19,394
6,750 7,795 720 1,685 16,950 21,116
7,105 5,202 3,170 0 15,477 16,098
5,825 6,531 2,315 100 14,771 15,147
7,290 4,361 490 615 12,756 14,080
3,950 3,620 250 200 8,020 8,469
3,425 3,105 200 460 7,190 7,397
3,175 2,830 50 375 6,430 6,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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