AoeStats
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Black Forest

514385757Analyzed
2v2 RM · 20d ago on Oct 17, 2026· 50m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malay · Switzerland
1429
+16
🇨🇭 Sicilians · Switzerland
1429
+16
vs
🇳🇱 Malians · Netherlands
1476
-18
🇳🇱 Teutons · Netherlands
1373
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,270 11:52 15:23 31:43 ⛏ Fast Castle
35 1,788 11:30 15:49 32:34 ⛏ Fast Castle
30 1,509 10:40 15:07 28:25 ⛏ Fast Castle
26 1,308 10:09 14:22 26:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,635 22,683 15,200 3,130 67,648 80,004
22,550 21,863 16,250 1,655 62,318 86,418
25,565 27,917 5,580 2,120 61,182 66,113
23,350 18,622 13,665 4,225 59,862 84,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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