AoeStats
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Black Forest

509182162Analyzed
2v2 RM · 21d ago on Sep 25, 2026· 40m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1477
+14
🇹🇷 Koreans · Türkiye
1454
+14
vs
🇨🇭 Armenians · Switzerland
1422
-14
🇨🇭 Khitans · Switzerland
1422
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,001 13:13 17:56 32:04 ⛏ Fish Boom FC
38 1,523 10:19 22:26 26:45 ⚔ Fish Boom into Archers into Fast Imp
36 1,446 15:00 18:53 — ⛏ Fast Castle
25 989 11:55 17:44 32:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,010 14,265 4,610 1,755 33,640 35,524
10,155 9,120 3,975 2,335 25,585 26,612
10,095 9,163 4,275 1,920 25,453 27,458
7,620 6,038 2,815 845 17,318 18,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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