AoeStats
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Nomad

509169355Analyzed
2v2 RM · 1mo ago on Sep 25, 2026· 34m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1486
+15
🇦🇷 Spanish · Argentina
1397
+19
vs
🇨🇭 Danes · Switzerland
1455
-17
🇨🇭 Persians · Switzerland
1455
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,270 13:47 17:35 33:41 ⛏ Fish Boom FC
35 1,190 13:56 17:35 — ⛏ Fish Boom FC
29 973 13:14 17:45 — ⛏ Fish Boom FC
21 713 13:59 19:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,930 8,300 2,115 1,735 21,080 21,445
5,200 6,824 1,870 2,150 16,044 16,894
6,445 4,783 955 1,750 13,933 14,271
4,650 3,911 2,340 850 11,751 12,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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