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MegaRandom

515492446Analyzed
4v4 RM · 2d ago on Oct 22, 2026· 73m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1093
+14
🇨🇳 Dravidians · China
1070
+15
🇬🇧 Magyars · United Kingdom
1061
+15
🇨🇳 Chinese · China
1056
+15
vs
🇩🇰 Saxons · Denmark
1070
-16
🇨🇱 Malians · Chile
1044
-15
🇧🇬 Spanish · Bulgaria
1026
-14
🇳🇴 Portuguese · Norway
1023
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,586 9:26 24:05 37:09 ⚔ Scout Rush
43 3,178 12:09 17:45 45:36 ⛏ Fast Castle
40 2,906 12:39 21:33 31:21 ⚔ Fish Boom into Skirms
37 2,700 12:09 19:16 40:44 ⛏ Fast Castle
34 2,458 10:37 18:46 38:25 ⛏ Fast Castle
31 2,265 10:41 16:16 32:56 ⛏ Fast Castle
29 2,093 10:22 19:02 36:18 ⛏ Fast Castle
11 833 10:56 28:26 —

Resources

Player Food Wood Gold Stone Spent Collected
42,145 36,216 24,385 6,520 109,266 120,299
41,010 42,408 16,615 5,650 105,683 111,295
44,815 20,370 24,255 3,840 93,280 113,223
31,030 26,969 18,360 11,455 87,814 91,850
36,260 27,309 11,640 3,945 79,154 84,349
24,695 18,526 24,560 6,615 74,396 96,160
18,550 29,055 14,125 6,020 67,750 84,179
8,600 5,565 2,085 1,345 17,595 20,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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