AoeStats
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Arena

515460020Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 43m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wei · Türkiye
1067
+19
🇨🇱 Romans · Chile
1037
+20
vs
🇲🇽 Poles · Mexico
1138
-20
🇨🇳 Jurchens · China
1119
-19
Player eAPM Actions Feudal Castle Imperial Opening
44 1,879 10:56 18:16 32:12 ⛏ Fast Castle
30 1,311 10:04 16:34 28:07 ⛏ Fast Castle
27 1,162 10:18 14:56 29:34 ⛏ Fast Castle
24 1,028 10:27 17:31 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,815 12,875 13,040 2,800 52,530 59,553
24,700 11,520 11,675 2,340 50,235 64,450
Q
17,535 12,725 8,445 2,150 40,855 45,244
19,945 10,248 7,825 2,265 40,283 44,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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