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515328203Analyzed
4v4 RM · 15d ago on Oct 21, 2026· 61m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1019
+13
🇮🇳 Franks · India
1019
+13
🇨🇱 Burgundians · Chile
978
+15
🇸🇰 Goths · Slovakia
941
+16
vs
🇵🇹 Aztecs · Portugal
961
-15
🇸🇪 Poles · Sweden
956
-14
🇫🇷 Japanese · France
948
-14
🇸🇪 Ethiopians · Sweden
933
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,238 11:46 16:54 35:17 ⛏ Fast Castle
32 1,974 11:07 16:55 31:46 ⛏ Fast Castle
29 1,782 10:38 18:53 35:13 ⛏ Fast Castle
27 1,637 10:57 15:03 29:50 ⛏ Fast Castle
23 1,435 11:32 18:17 38:29 ⚔ Archer Rush
22 1,357 11:16 15:50 32:43 ⛏ Fast Castle
16 965 13:09 19:18 34:33 ⛏ Fast Castle
7 429 11:59 16:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,130 12,245 41,920 1,700 102,995 113,810
42,440 29,180 9,050 950 81,620 99,298
34,500 22,185 10,440 2,355 69,480 72,248
37,425 15,810 10,735 2,430 66,400 77,160
28,815 12,445 15,110 1,900 58,270 77,399
24,135 12,342 13,345 2,775 52,597 64,684
17,980 19,890 10,490 2,525 50,885 56,294
4,085 3,075 370 430 7,960 11,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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