AoeStats
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Nomad

515259042Analyzed
2v2 RM · 14d ago on Oct 21, 2026· 48m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1057
+15
🇺🇸 Japanese · United States
1015
+16
vs
🇭🇺 Romans · Hungary
1044
-16
🇨🇱 Khmer · Chile
1006
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,849 12:28 23:59 — ⚔ Drush
32 1,556 13:17 23:13 42:31 ⚔ Fish Boom into Skirms
31 1,482 13:25 18:49 44:12 ⛏ Fast Castle
14 650 15:34 28:48 45:03 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
15,995 16,887 5,735 2,370 40,987 48,164
12,695 12,815 3,960 3,100 32,570 34,522
11,865 6,782 4,840 3,125 26,612 30,526
8,170 7,090 1,605 3,325 20,190 21,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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