AoeStats
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MegaRandom

515255017Analyzed
3v3 RM · 15d ago on Oct 21, 2026· 32m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1165
+10
🇦🇷 Mongols · Argentina
1118
+11
🇦🇷 Franks · Argentina
944
+19
vs
🇺🇸 Spanish · United States
1025
-14
🇧🇷 Turks · Brazil
1010
-13
🇨🇱 Bohemians · Chile
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,240 9:17 21:27 — ⚔ Scout Rush
35 1,140 11:21 15:32 — ⛏ Fast Castle
35 1,157 10:46 14:17 — ⛏ Fast Castle
34 1,110 9:58 15:22 31:02 ⛏ Fast Castle
27 886 9:45 22:34 — ⚔ Skirmisher Rush
18 608 11:59 21:58 —

Resources

Player Food Wood Gold Stone Spent Collected
9,670 10,445 5,130 200 25,445 25,587
11,555 7,210 2,060 2,535 23,360 24,008
4,750 7,015 3,640 650 16,055 16,137
8,120 5,842 1,615 200 15,777 18,156
6,900 5,690 1,250 570 14,410 15,106
3,505 2,780 350 650 7,285 7,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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