AoeStats
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Oasis

513651331Analyzed
2v2 RM · 23d ago on Oct 14, 2026· 27m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1073
+17
🇧🇪 Burgundians · Belgium
1066
+17
vs
🇮🇳 Portuguese · India
1127
-19
🇨🇱 Cumans · Chile
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 838 9:58 24:49 — ⛏ Fast Castle
23 621 11:15 15:26 — ⛏ Fast Castle
18 478 10:33 18:49 — ⚔ Towers FC
13 364 13:36 21:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,430 5,806 1,025 750 13,011 13,733
6,460 5,200 500 400 12,560 13,119
5,280 3,190 845 2,325 11,640 12,069
3,450 2,079 635 0 6,164 6,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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