AoeStats
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Arena

512269346Analyzed
4v4 RM · 29d ago on Oct 8, 2026· 41m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1176
+12
🇦🇷 Bohemians · Argentina
1101
+15
🇦🇷 Danes · Argentina
1098
+15
🇦🇷 Magyars · Argentina
1096
+15
vs
🇺🇸 Hindustanis · United States
1095
-15
🇨🇱 Danes · Chile
1091
-14
🇨🇴 Romans · Colombia
1073
-14
🇧🇷 Byzantines · Brazil
1061
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,334 11:00 15:19 32:09 ⛏ Fast Castle
48 2,003 10:45 14:31 26:28 ⛏ Fast Castle
42 1,765 12:00 15:43 32:40 ⛏ Fast Castle
30 1,250 10:32 14:39 35:37 ⛏ Fast Castle
29 1,226 11:14 15:14 36:36 ⛏ Fast Castle
28 1,155 11:33 17:41 — ⛏ Fast Castle
20 817 11:25 18:34 39:55 ⛏ Fast Castle
17 730 11:55 15:46 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,365 13,060 12,450 1,600 45,475 59,643
17,710 9,625 11,970 1,500 40,805 48,832
17,565 9,385 6,450 1,500 34,900 41,473
10,790 13,860 7,140 2,150 33,940 43,781
10,625 13,251 6,450 1,780 32,106 38,608
15,775 9,275 5,170 1,500 31,720 41,223
13,445 8,960 6,630 750 29,785 33,125
13,280 10,235 5,705 400 29,620 30,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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