AoeStats
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Black Forest

512078286Analyzed
2v2 RM · 28d ago on Oct 8, 2026· 57m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1124
+15
🇵🇪 Spanish · Peru
1041
+18
vs
🇲🇽 Teutons · Mexico
1102
-17
🇨🇱 Saxons · Chile
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,677 12:10 19:28 33:52 ⛏ Fast Castle
36 2,086 9:25 18:09 32:44 ⛏ Fish Boom FC
27 1,569 11:49 18:18 31:34 ⛏ Fast Castle
21 1,216 13:21 20:51 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,255 26,873 20,175 2,840 75,143 83,809
24,155 29,598 14,935 3,660 72,348 96,505
30,185 21,265 14,230 2,510 68,190 118,989
20,040 18,776 7,725 1,790 48,331 52,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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