AoeStats
← Correa Vergara

Arena

512077400Analyzed
4v4 RM · 29d ago on Oct 8, 2026· 5m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1220
+14
🇨🇦 Italians · Canada
1092
+19
🇧🇷 Malians · Brazil
1090
+19
🇨🇱 Bohemians · Chile
1071
+19
vs
🇲🇽 Khmer · Mexico
1185
-19
🇺🇸 Britons · United States
1184
-19
🇺🇸 Ethiopians · United States
1140
-17
🇨🇦 Persians · Canada
1120
-16
Player eAPM Actions Feudal Castle Imperial Opening
94 563 — — —
41 245 — — —
40 239 — — —
33 196 — — —
29 176 — — —
28 167 — — —
20 119 — — —
14 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 200 0 0 1,500 1,632
1,000 200 0 0 1,200 1,323
750 175 50 0 975 816
650 275 0 0 925 1,001
700 150 0 0 850 1,257
600 250 0 0 850 1,063
550 225 0 0 775 1,081
250 0 0 0 250 265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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