AoeStats
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Arena

515498914Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 15m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
990
+17
🇨🇿 Mongols · Czechia
976
+18
🇨🇴 Romans · Colombia
943
+19
🇹🇷 Turks · Türkiye
934
+20
vs
🇵🇪 Cumans · Peru
1157
-24
🇨🇴 Britons · Colombia
1012
-18
🇨🇳 Persians · China
955
-46
🇨🇴 Romans · Colombia
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 644 9:55 13:30 — ⛏ Fast Castle
42 648 8:57 — —
37 567 11:05 — — ⚔ M@A Rush
36 545 9:22 — —
19 286 10:16 — — ⛏ Fast Castle
18 282 9:17 — —
15 229 10:32 — — ⛏ Fast Castle
5 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,400 1,675 290 0 5,365 5,593
2,220 2,415 725 0 5,360 6,049
3,145 1,525 500 0 5,170 5,487
2,950 1,725 170 0 4,845 4,958
2,900 1,565 260 0 4,725 5,380
2,485 1,230 330 0 4,045 4,774
2,550 825 200 0 3,575 4,366
100 75 0 0 175 172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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