AoeStats
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Arena

512012000Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
918
+15
🇷🇴 Magyars · Romania
914
+15
🇵🇱 Sicilians · Poland
889
+16
🇬🇧 Bohemians · United Kingdom
874
+16
vs
913
-17
🇮🇹 Italians · Italy
900
-16
🇮🇹 Ethiopians · Italy
882
-15
🇮🇹 Persians · Italy
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,983 11:22 15:50 37:31 ⛏ Fast Castle
26 1,277 10:39 14:32 39:01 ⛏ Fast Castle
22 1,113 10:50 17:00 39:16 ⛏ Fast Castle
22 1,093 13:02 17:45 45:38 ⛏ Fast Castle
19 952 12:44 16:31 41:20 ⚔ FC into Archers
17 864 11:30 17:14 35:05 ⛏ Fast Castle
15 758 11:33 18:04 31:18 ⚔ FC into Archers
14 694 12:08 21:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,000 23,430 17,390 2,350 67,170 76,069
21,190 24,380 12,865 2,400 60,835 72,321
19,350 22,610 13,580 1,850 57,390 61,464
19,120 22,130 10,870 950 53,070 65,990
13,570 18,785 11,310 1,500 45,165 50,808
19,240 11,045 9,685 3,450 43,420 50,990
8,015 7,710 1,755 730 18,210 23,058
6,475 4,950 1,250 1,710 14,385 19,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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