AoeStats
← May Neko

Nomad

506355631Analyzed
4v4 RM · 2mo ago on Sep 13, 2026· 54m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1053
+13
🇸🇪 Persians · Sweden
1007
+15
🇫🇷 Vietnamese · France
962
+16
🇪🇸 Byzantines · Spain
909
+19
vs
🇯🇵 Spanish · Japan
1099
-47
🇨🇳 Vikings · China
998
-17
🇭🇰 Franks · Hong Kong SAR China
906
-38
🇨🇳 Wu · China
896
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,863 15:09 19:09 40:28 ⛏ Fish Boom FC
44 2,417 14:42 19:22 37:39 ⛏ Fish Boom FC
27 1,450 13:34 18:17 37:13 ⛏ Fish Boom FC
24 1,308 19:05 28:51 48:35 ⚔ Fish Boom into Towers into Galleys FC into Fire Galleys
23 1,274 16:22 22:06 37:26 ⛏ Fish Boom FC
21 1,128 15:58 27:03 41:28 ⚔ Fish Boom into Archers
20 1,066 15:17 23:56 40:24 ⛏ Fish Boom into Fire Galleys FC into Galleys
19 1,062 15:14 22:02 37:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,220 20,551 8,975 6,055 68,801 74,410
26,410 19,505 12,855 2,405 61,175 65,627
14,420 31,285 9,870 2,470 58,045 73,613
23,970 17,530 7,590 4,700 53,790 62,122
15,705 11,777 10,050 3,770 41,302 46,378
10,950 18,455 9,875 1,065 40,345 46,851
11,840 17,250 8,500 1,900 39,490 44,268
13,215 9,445 9,245 3,825 35,730 40,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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