AoeStats
← Lord Laggington

Arabia

515246511Analyzed
2v2 RM · 6d ago on Oct 21, 2026· 48m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
983
+17
🇳🇴 Portuguese · Norway
979
+16
vs
🇩🇪 Armenians · Germany
999
-17
🇩🇪 Khmer · Germany
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,960 8:49 27:36 — ⚔ Archer Rush
34 1,630 8:36 20:44 — ⚔ Scout Rush
25 1,204 10:11 22:49 47:27 ⚔ Scout Rush
16 759 10:53 26:11 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,475 13,784 8,480 200 31,939 39,454
12,125 5,129 6,400 975 24,629 32,295
9,070 7,915 1,655 2,575 21,215 24,465
7,270 4,986 1,535 200 13,991 14,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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