AoeStats
← Lord Laggington

Arabia

515239331Analyzed
2v2 RM · 6d ago on Oct 21, 2026· 72m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
943
+19
🇫🇷 Mongols · France
941
+19
vs
🇩🇪 Vikings · Germany
1018
-19
🇩🇪 Cumans · Germany
1009
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 3,131 9:18 21:30 43:54 ⛏ Fast Castle
33 2,406 9:55 15:21 46:49 ⛏ Fast Castle
23 1,678 12:48 29:51 51:27
13 940 10:22 22:02 45:21 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,425 35,019 17,315 3,550 98,309 111,983
33,285 21,032 15,525 3,560 73,402 78,259
20,380 14,995 5,450 1,810 42,635 46,657
16,960 15,111 3,295 4,140 39,506 40,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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