AoeStats
← Lord Laggington

Golden Pit

515235187Analyzed
2v2 RM · 6d ago on Oct 21, 2026· 41m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1003
+15
🇩🇪 Malians · Germany
993
+16
vs
🇦🇺 Byzantines · Australia
1000
-48
🇦🇷 Spanish · Argentina
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,696 10:47 21:28 34:57
43 1,783 9:28 21:25 38:08 ⚔ M@A FC
19 761 11:17 27:49 — ⚔ Scout Rush
15 597 9:35 21:36 39:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,800 10,150 3,810 2,465 27,225 32,796
10,265 6,546 4,510 3,105 24,426 25,666
9,800 6,971 3,820 1,530 22,121 27,377
8,915 3,840 420 225 13,400 16,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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