AoeStats
← Lord Laggington

MegaRandom

514839329Analyzed
2v2 RM · 8d ago on Oct 19, 2026· 56m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1045
+15
🇨🇱 Armenians · Chile
1012
+16
vs
🇩🇪 Britons · Germany
1019
-16
🇩🇪 Cumans · Germany
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,239 10:54 19:56 42:37 ⚔ FC into Archers
28 1,572 11:57 21:28 31:56 ⛏ Fish Boom
26 1,478 11:23 17:50 35:14 ⛏ Fish Boom FC
13 753 10:09 21:36 39:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,585 19,355 11,765 3,710 55,415 61,759
21,775 14,120 9,920 2,800 48,615 49,330
11,830 16,435 11,510 3,505 43,280 56,053
15,705 11,950 9,255 1,155 38,065 42,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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