AoeStats
← Lord Laggington

MegaRandom

514833741Analyzed
2v2 RM · 8d ago on Oct 19, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1029
+16
🇱🇺 Mongols · Luxembourg
1023
+16
vs
🇩🇪 Persians · Germany
1035
-16
🇩🇪 Lithuanians · Germany
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,465 9:48 17:50 — ⛏ Fast Castle
31 1,378 11:02 17:45 40:43 ⛏ Fish Boom FC
28 1,239 11:46 20:06 44:41 ⛏ Fish Boom into Galleys
13 570 12:05 16:49 42:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,280 15,177 4,505 4,295 37,257 38,596
12,345 12,939 5,125 1,925 32,334 33,978
14,540 9,649 4,405 3,040 31,634 41,547
12,245 9,885 5,200 1,825 29,155 29,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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