AoeStats
← Lord Laggington

Yucatan

513442446Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 45m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1037
+14
🇩🇪 Khmer · Germany
1026
+14
vs
🇨🇭 Vietnamese · Switzerland
1000
-42
🇨🇭 Japanese · Switzerland
979
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,707 10:52 16:33 37:39 ⛏ Fast Castle
28 1,276 11:43 19:00 36:37 ⛏ Fast Castle
14 636 11:03 16:15 34:14 ⛏ Fast Castle
11 493 14:04 22:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,330 16,315 10,655 2,960 54,260 68,395
18,120 10,870 7,810 3,485 40,285 44,713
17,745 10,394 7,120 1,050 36,309 46,999
11,510 10,480 2,105 1,180 25,275 30,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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