AoeStats
← Lord Laggington

Nomad

512714195Analyzed
2v2 RM · 4d ago on Oct 10, 2026· 61m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1008
+15
🇩🇪 Lithuanians · Germany
996
+16
vs
🇩🇪 Huns · Germany
1002
-16
🇩🇪 Sicilians · Germany
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,876 13:29 23:16 51:41 ⚔ Fish Boom into Scouts
23 1,387 16:28 27:00 44:58 ⛏ Fish Boom FC
16 983 13:53 18:23 — ⛏ Fish Boom FC
12 759 14:05 27:31 48:20 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
20,520 15,085 11,580 4,300 51,485 62,173
18,355 14,695 8,405 3,120 44,575 48,074
20,490 15,038 5,680 2,395 43,603 50,543
11,925 10,741 3,130 3,785 29,581 32,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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