AoeStats
← Lord Laggington

Black Forest

507285871Analyzed
2v2 RM · 27d ago on Sep 17, 2026· 65m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
992
+16
🇩🇪 Persians · Germany
978
+18
vs
🇨🇳 Tatars · China
1000
-51
🇨🇳 Magyars · China
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
38 2,501 11:38 20:58 38:57 ⛏ Fast Castle
34 2,210 14:09 21:21 35:21 ⛏ Fast Castle
24 1,543 9:30 23:33 38:47 ⚔ Archer Rush
15 978 14:00 24:14 43:06

Resources

Player Food Wood Gold Stone Spent Collected
38,945 29,839 23,110 5,700 97,594 126,824
28,615 30,268 19,770 4,085 82,738 92,197
28,065 20,410 17,255 2,300 68,030 72,996
16,540 15,189 10,875 2,800 45,404 64,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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