AoeStats
← Lord Laggington

Arabia

507276540Analyzed
2v2 RM · 28d ago on Sep 17, 2026· 53m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
941
+19
🇲🇽 Slavs · Mexico
936
+19
vs
🇩🇪 Bulgarians · Germany
1011
-19
🇩🇪 Persians · Germany
997
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,761 10:05 23:25 40:02 ⚔ Scout Rush
33 1,804 9:31 23:42 44:01 ⚔ Archer Rush
30 1,619 10:56 22:45 34:32 ⛏ Fast Castle
13 725 11:26 25:18 52:41 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,055 15,575 13,855 4,610 57,095 69,175
18,455 17,111 10,750 2,250 48,566 52,858
22,510 15,490 8,500 1,400 47,900 50,955
16,545 11,688 7,015 2,080 37,328 39,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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