AoeStats
← Lord Laggington

Nomad

507270618Analyzed
2v2 RM · 1mo ago on Sep 17, 2026· 40m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1065
+13
🇨🇳 Malians · China
1064
+13
vs
🇩🇪 Spanish · Germany
1010
-13
🇩🇪 Italians · Germany
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,712 14:38 20:08 — ⛏ Fish Boom into Fire Galleys FC
19 793 13:39 18:40 — ⛏ Fish Boom FC
16 662 14:20 18:59 28:49 ⛏ Fish Boom FC
14 562 14:00 18:45 38:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,245 16,213 3,490 2,725 37,673 38,285
11,075 9,390 4,375 2,400 27,240 32,976
9,985 7,366 4,110 1,830 23,291 26,441
3,500 4,523 480 1,250 9,753 8,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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