AoeStats
← Lord Laggington

Arabia

507262511Analyzed
2v2 RM · 1mo ago on Sep 17, 2026· 63m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1043
+15
🇹🇼 Franks · Taiwan
1017
+16
vs
🇩🇪 Romans · Germany
1026
-16
🇩🇪 Cumans · Germany
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,427 15:47 19:41 38:13 ⛏ Fast Castle
33 2,093 10:38 22:19 38:59 ⛏ Fast Castle
27 1,689 12:21 21:12 35:36 ⚔ Skirmisher Rush
12 735 11:45 16:59 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,485 17,670 21,715 2,900 80,770 93,872
29,610 22,452 15,395 2,450 69,907 71,737
27,175 20,074 18,485 3,950 69,684 75,673
19,435 14,629 6,650 2,585 43,299 44,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.